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Java for puzMULE

posted Jul 8, 2009 8:52 AM by Andrew Dieffenbach
I have been interested in learning Java, lately.  The imminent rise of Google, Android, and the Cloud has made me reconsider something I wasn't too keen on learning say five years ago.  The announcement of the Google Chrome OS reasserts my notion of playing games (and not just the small minigames we are used to) in our web-browsers.

I toyed with the OpenGL/Java based library JOGL a little.  I was impressed with its performance.  So, now I'm interested in porting my simple game engine into Java.  Ultimately, this change would be writing puzMULE in Java as well.  Perhaps then I won't have to worry about a Mac OS X port.  Better yet, I don't have to worry about messing with my girlfriend's Macbook to make it.

I don't have time right now to learn Java, unfortunately. 
I am disappointed in my school, SIUE, for not teaching it.  I think Java is pretty important now and it will probably stay that way.  C/C++ is good and I'm glad I learned it, but I'm a cross platform guy.  I suppose there are certain drawbacks in that category with Java, as not all devices support it, yet a C compiler exists for just about every architecture.

Maybe in the months ahead, you might see a Java based puzMULE.