Well, I've made some headway learning Java and porting my game engine to it. Currently, I'm refraining from using JOGL, a sort of OpenGL implementation. I do plan on adding that eventually. I certainly plan on using JOAL (OpenAL) as well, as Java's sound API is VERY lackluster. I'm sure it's good for a lot of things; just not what I want it to do... well. JInput will also be used for joystick support and I suppose it may be able to perform the mouse cursor locking feature that is used in many games (first-person shooters). Anyhow, you can check out my progress here: http://www.siue.edu/~adieffe/projects/TestGame/TestGame.html Java puzMule, here we come! |