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Work on Wolfenstein

posted Feb 15, 2010 4:23 PM by Andrew Dieffenbach
I don't have time lately to work on my Castle Wolfenstein remake.  However, I did manage to get some work done that I have not documented here.

I shifted my interests from poking around the DOS "castle" file towards disassembling the Commodore 64 version.  I have managed to find almost all of the same "castle" data in this version's memory.  It seems as though Silas Warner simply mirrored that file's contents in memory.

I will most likely resume this work, during the Summer, after I graduate.  Although I felt my work on puzMule was more sacred, I will try to make this project open source as soon as possible.  I'm enjoying using Google Code for my school project right now.  I will be hosting it there, as well.


I turns out so far that the original Castle Wolfenstein is very simple overall.  This is no where near the task of remaking MULE.  The most complex thing about CW is the map generation. The SS movement is also still somewhat of a mystery so far--but I believe that to be pretty simple too.

Wolfenstein definitely had some technical achievements, like the way the castle state and its rooms and contents are saved and, of course, the digitized voice, but these are hardly obstacles or technical achievements today.

This project will not be as much of a purist attempt as my MULE remake.  I will try right away to incorporate elements from both Castle Wolfenstein and Beyond Castle Wolfenstein, such as the knife, dragging of bodies, closets, chests, alarms, grenades, etc).